Punch Upon a TimeIndependent Fan Wiki

Punch Upon a Time Characters Roster and Fighter Details

Learn about the Punch Upon a Time characters in Early Access, from confirmed fighter moves and balance patches to upcoming roster additions on Steam now.

This guide to Punch Upon a Time characters covers fighters named in official updates and their documented balance changes. Released into Steam Early Access on October 26, 2026, the game blends platform fighting with minigame rounds. It is not a complete character-select list or a strength ranking of Punch Upon a Time characters.

The October launch announcement says a 13th character will join the lineup later that year. This page covers named fighters from the updates, rather than establishing a complete current roster. Players looking for verified details can review the game via the official Punch Upon a Time Steam page.

Confirmed Punch Upon a Time Characters in Official Updates

These documented Punch Upon a Time characters include heroes, mythical royalty, and creatures from folklore.

CharacterDocumented Update Detail
Robin HoodIntroduced with an arrow-focused playstyle
HerculesForward Special animation updated
Frog PrinceHeart-shaped Ultimate projectile uses team colors
King ArthurForward Special damage and hitbox range increase while charging
La RosaBack Throw damage corrected from 18% to 11%
DraculaUltimate movement speed increased in bat form
MerlinForward Special projectile timing and speed adjusted

The developer notes explain that all fighters received unique item and wavedash animations in the October 16 update. In addition, character physics properties such as run speed, fall speed, gravity, and weight were tuned to make each fighter feel distinct.

Detailed Move Adjustments for Punch Upon a Time Characters

Official patch notes detail specific kit adjustments for named combatants. These balance changes cover specials, heavies, and ultimates.

These are historical patch notes, not a complete current move list. Check newer official updates before relying on a particular balance value.

CharacterMove Name or TypeDocumented Mechanics and Patch Adjustments
HerculesForward SpecialAnimation updated in October demo build
HerculesUp Special (Grounded)Faster startup; sweetspot hit deals stronger knockback
HerculesDown SpecialCan charge in the air to increase plummet speed and bolt count
HerculesNeutral AirEarly hit knockback angle made less lethal
HerculesForward AirAdjusted to hit harder
Frog PrinceUltimateProjectile shaped as a heart fires using team colors
King ArthurUltimateCharge meter builds up faster
King ArthurForward SpecialDamage and hitbox size grow while charging; air variant gains distance
King ArthurDown SpecialLanding a successful counter refreshes Arthur's air jump
King ArthurForward HeavyDeals more damage; hitboxes adjusted for overhead targets
King ArthurDown HeavyBackward hit deals increased damage
King ArthurBack AirHitboxes improved near character center
King ArthurMovementFastfall speed increased
La RosaUp HeavyFencer-like stab animation that deals higher damage
La RosaUp SpecialReduced snap range to enemies and hat; leaves her vulnerable on miss
La RosaUltimateUnactionable window increased when failing to connect
La RosaBack ThrowDamage bug resolved, decreasing damage from 18% to 11%
DraculaSide SpecialNo longer spawns a bat pillar upon contacting an enemy shield
DraculaDown SpecialImpale stun duration shortened; spear cannot be broken by hitboxes
DraculaUltimateMovement speed increased while traveling in bat form
MerlinForward SpecialPauses briefly after aiming, then fires faster bird with more range
MerlinUp AirKnockback trajectory angles adjusted for consistency
MerlinForward HeavyLower launch angle to secure earlier knockouts
MerlinDown ThrowKnockback tuned to improve combo follow-ups
MerlinUp ThrowKnockback adjusted for combos; projectile connects more reliably

Adjustments were made to dash attacks to fix an issue where certain characters would travel almost nowhere when performing a dash attack out of run turnaround. Combat systems also incorporate a ledge bump mechanic where grabbing an occupied ledge bumps the existing player onto the stage.

Developer Roadmap for Character Additions and Features

Supersaurus outlines future updates on its community hub and Early Access notes. The studio plans to remain in Early Access for approximately six months to one year while expanding content libraries and systems.

Planned MilestoneCategoryDeveloper Notes
13th CharacterRoster ExpansionScheduled to join the roster later this year
Additional FightersEarly Access GoalsNew characters planned alongside new items, stages, and modes
Core SystemsFeature RoadmapSaga Rank, local play, replays, and post-match stats planned
Squad Saga ContentMode ExpansionAdditional minigame modes and stages to support fighter rosters

FAQ

Which Punch Upon a Time characters were introduced in the demo update?

The October demo update introduced Robin Hood, described as fighting out of opponents' reach with arrows.

When will new Punch Upon a Time characters be added to the game?

The October launch announcement says a 13th fighter will arrive later that year. The Early Access FAQ separately lists new characters, stages, items and modes as planned additions.

Which named Punch Upon a Time characters have documented move lists?

Official patch notes document specific move adjustments for King Arthur, La Rosa, Dracula, Merlin, Hercules, and Frog Prince, and announce Robin Hood as a playable character. The page does not list full input guides for unnamed roster members.

Does every fighter among the Punch Upon a Time characters have unique movement?

Yes. The developer adjusted character physics properties such as run speed, fall speed, gravity, and weight, and added unique item and wavedash animations for all characters.