Punch Upon a Time Characters Roster and Fighter Details
Learn about the Punch Upon a Time characters in Early Access, from confirmed fighter moves and balance patches to upcoming roster additions on Steam now.
This guide to Punch Upon a Time characters covers fighters named in official updates and their documented balance changes. Released into Steam Early Access on October 26, 2026, the game blends platform fighting with minigame rounds. It is not a complete character-select list or a strength ranking of Punch Upon a Time characters.
The October launch announcement says a 13th character will join the lineup later that year. This page covers named fighters from the updates, rather than establishing a complete current roster. Players looking for verified details can review the game via the official Punch Upon a Time Steam page.
Confirmed Punch Upon a Time Characters in Official Updates
These documented Punch Upon a Time characters include heroes, mythical royalty, and creatures from folklore.
| Character | Documented Update Detail |
|---|---|
| Robin Hood | Introduced with an arrow-focused playstyle |
| Hercules | Forward Special animation updated |
| Frog Prince | Heart-shaped Ultimate projectile uses team colors |
| King Arthur | Forward Special damage and hitbox range increase while charging |
| La Rosa | Back Throw damage corrected from 18% to 11% |
| Dracula | Ultimate movement speed increased in bat form |
| Merlin | Forward Special projectile timing and speed adjusted |
The developer notes explain that all fighters received unique item and wavedash animations in the October 16 update. In addition, character physics properties such as run speed, fall speed, gravity, and weight were tuned to make each fighter feel distinct.
Detailed Move Adjustments for Punch Upon a Time Characters
Official patch notes detail specific kit adjustments for named combatants. These balance changes cover specials, heavies, and ultimates.
These are historical patch notes, not a complete current move list. Check newer official updates before relying on a particular balance value.
| Character | Move Name or Type | Documented Mechanics and Patch Adjustments |
|---|---|---|
| Hercules | Forward Special | Animation updated in October demo build |
| Hercules | Up Special (Grounded) | Faster startup; sweetspot hit deals stronger knockback |
| Hercules | Down Special | Can charge in the air to increase plummet speed and bolt count |
| Hercules | Neutral Air | Early hit knockback angle made less lethal |
| Hercules | Forward Air | Adjusted to hit harder |
| Frog Prince | Ultimate | Projectile shaped as a heart fires using team colors |
| King Arthur | Ultimate | Charge meter builds up faster |
| King Arthur | Forward Special | Damage and hitbox size grow while charging; air variant gains distance |
| King Arthur | Down Special | Landing a successful counter refreshes Arthur's air jump |
| King Arthur | Forward Heavy | Deals more damage; hitboxes adjusted for overhead targets |
| King Arthur | Down Heavy | Backward hit deals increased damage |
| King Arthur | Back Air | Hitboxes improved near character center |
| King Arthur | Movement | Fastfall speed increased |
| La Rosa | Up Heavy | Fencer-like stab animation that deals higher damage |
| La Rosa | Up Special | Reduced snap range to enemies and hat; leaves her vulnerable on miss |
| La Rosa | Ultimate | Unactionable window increased when failing to connect |
| La Rosa | Back Throw | Damage bug resolved, decreasing damage from 18% to 11% |
| Dracula | Side Special | No longer spawns a bat pillar upon contacting an enemy shield |
| Dracula | Down Special | Impale stun duration shortened; spear cannot be broken by hitboxes |
| Dracula | Ultimate | Movement speed increased while traveling in bat form |
| Merlin | Forward Special | Pauses briefly after aiming, then fires faster bird with more range |
| Merlin | Up Air | Knockback trajectory angles adjusted for consistency |
| Merlin | Forward Heavy | Lower launch angle to secure earlier knockouts |
| Merlin | Down Throw | Knockback tuned to improve combo follow-ups |
| Merlin | Up Throw | Knockback adjusted for combos; projectile connects more reliably |
Adjustments were made to dash attacks to fix an issue where certain characters would travel almost nowhere when performing a dash attack out of run turnaround. Combat systems also incorporate a ledge bump mechanic where grabbing an occupied ledge bumps the existing player onto the stage.
Developer Roadmap for Character Additions and Features
Supersaurus outlines future updates on its community hub and Early Access notes. The studio plans to remain in Early Access for approximately six months to one year while expanding content libraries and systems.
| Planned Milestone | Category | Developer Notes |
|---|---|---|
| 13th Character | Roster Expansion | Scheduled to join the roster later this year |
| Additional Fighters | Early Access Goals | New characters planned alongside new items, stages, and modes |
| Core Systems | Feature Roadmap | Saga Rank, local play, replays, and post-match stats planned |
| Squad Saga Content | Mode Expansion | Additional minigame modes and stages to support fighter rosters |
FAQ
Which Punch Upon a Time characters were introduced in the demo update?
The October demo update introduced Robin Hood, described as fighting out of opponents' reach with arrows.
When will new Punch Upon a Time characters be added to the game?
The October launch announcement says a 13th fighter will arrive later that year. The Early Access FAQ separately lists new characters, stages, items and modes as planned additions.
Which named Punch Upon a Time characters have documented move lists?
Official patch notes document specific move adjustments for King Arthur, La Rosa, Dracula, Merlin, Hercules, and Frog Prince, and announce Robin Hood as a playable character. The page does not list full input guides for unnamed roster members.
Does every fighter among the Punch Upon a Time characters have unique movement?
Yes. The developer adjusted character physics properties such as run speed, fall speed, gravity, and weight, and added unique item and wavedash animations for all characters.